Having survived Ayn Rand’s epic literary atrocity Atlas Shrugged, we thought that it is time to explore other pop cultural avenues. The two subjects under consideration are the re-imagined Battlestar Galactica and Warhammer 40,000. (Each title is shorthand for sprawling creative properties involving TV shows, role playing games, video games, web series, tie-in novels and comics, and countless other pop cultural artifacts.)
Battlestar Galactica represents a rich vein to tap into the struggles and ethical dilemmas facing the United States after the September 11th terrorist attacks. The spin-off series Caprica dealt with issues like organized religion, terrorism, virtual reality, technological advancement, organized crime, and capitalism. The franchise will expand again with the upcoming series Battlestar Galactica: Blood and Chrome, chronicling the First Cylon War.
Warhammer 40,000 (hereafter known as Warhammer 40K) began in the United Kingdom as a fantasy role-playing game. (There is also a companion RPG called Warhammer that has a fantasy setting.) Starting from the premise of The Lord of the Rings … IN SPACE!, the franchise has expanded in tie-in novels, video games, a magazine, and a vastly expanded universe. Issues like colonialism, imperialism, and posthumanism will be explored.
NOTE: For both features, there will be spoilers. These are critical analyses, not episode or book summaries. Also, given the vastness of these franchises, we at Coffee is for Closers would appreciate any feedback, corrections, etc. from fans and members of the academic community studying these pop cultural touchstones in greater detail.